
One of my main complaints is the save system. The locations feel varied and the art styles of the environment and the enemies somehow come together really well. Some enemies can also only be seen in the light so you have to rely on street lights or your torch based on location.

You can either run or hide, and hiding works out better in many occasions.

You have a stamina bar that also serves as an alert for your heartbeat as an enemy approaches. Yomawari involves exploration first and foremost and then hiding from various nightmare inducing creatures in the night. This seemingly miniscule event is the beginning of despair, horror, and fear for both the girl and you. You quickly learn how to interact with objects through a question mark and exclamation mark system before throwing a small rock onto the middle of the road. Yomawari – Night Alone reminds me of the best parts of Firefly Diary in terms of atmosphere and art style, but it is delivered in a package that will most definitely keep you up at night.Ī little girl is walking her dog near a bridge as Yomawari’s controls and mechanics are slowly introduced to you.

When I interviewed NIS America back in April 2015, they mentioned how htoL#NiQ: The Firefly Diary was created by a smaller team within Nippon Ichi Software.
